Insomniac Games

Lead Systems Designer

Remote, United States remote Entry $152,900 - $229,300
remote Technology & IT Salary listed Curated
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About the role

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.
The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.
Essential Duties and Responsibilities
Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.
Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
Collaborates with the Design Director and project Game Director to ensure systems design meets the project’s creative and technical goals.
Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
Creates a safe, supportive, and creative work environment that exemplifies our studio values.
Other managerial and creative duties as needed.
Supervisory Duties
Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.
Computer Skills: 
Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). 
Intermediate knowledge of Maya or other major 3D modeling programs. 
Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus. 
Working knowledge of Microsoft Office Suite. 
Other Skills:
 Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers. 
Strong communication skills including verbal and written skills are required. 
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$152,900—$229,300 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Technology & IT Project Management Remote Collaboration Writing Systems Designer remote

Likely questions

  1. Tell us about work you have done that is close to the Lead Systems Designer role.
  2. How would you approach your first 30 days at Insomniac Games?
  3. Which of Project Management, Remote Collaboration and Writing have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Project Management, Remote Collaboration and Writing.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Lead Systems Designer role because I can bring practical experience in Project Management, Remote Collaboration and Writing, learn the team quickly, and contribute to the outcomes Insomniac Games needs from this hire.

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