CommIT

Game & Level Designer

Remote, United States remote Entry Salary not listed
remote Technology & IT Curated
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About the role

Description
We are looking for an experienced Game & Level Designer with a proven track record of contributing to successful casual or mobile games.
The primary goal of this role is to significantly increase our team’s production capacity while maintaining a consistently high standard of quality. You will be responsible for designing, balancing, testing, and delivering engaging levels at a fast pace.
We are looking for someone who lives and breathes games—an experienced, hands-on designer who can take ownership of projects from concept through launch, create innovative mechanics, and shape compelling player experiences.
Responsibilities:
Own the game and level design process from initial concept through production, launch, and post-launch updates.
Design, build, balance, and deliver high-quality levels efficiently.
Create engaging mechanics, systems, progression structures, and core gameplay loops.
Define difficulty curves, pacing, challenges, and player progression.
Develop new gameplay concepts and identify opportunities to improve existing features.
Collaborate closely with artists, developers, product managers, analysts, and QA teams to bring ideas to life.
Create clear design documentation, specifications, and implementation guidelines.
Playtest levels and features, identify gameplay issues, and iterate based on feedback.
Use player behavior, performance data, and product metrics to improve engagement and retention.
Ensure designs are scalable, production-ready, and aligned with the game’s creative and commercial goals.
Stay informed about market trends, successful casual games, emerging mechanics, and industry best practices.
Requirements
Requirements:
Proven professional experience as a Game Designer, Level Designer, or Game & Level Designer.
Demonstrated experience working on successful casual or mobile games.
At least one commercially launched title with measurable market success.
A strong portfolio showcasing game systems, mechanics, level design, and shipped projects.
Proven ability to design and balance a high volume of engaging levels without compromising quality.
Strong understanding of difficulty progression, pacing, player psychology, retention, and engagement.
Experience taking games or major features through concept development, prototyping, production, QA, launch, and post-launch optimization.
Ability to invent original mechanics and apply design thinking across different genres.
Experience using playtesting, player feedback, and data to make informed design decisions.
Excellent communication, documentation, and cross-functional collaboration skills.
A proactive, organized, and results-oriented approach.
Ability to work independently and perform effectively in a fast-paced remote environment.
A genuine passion for games and creating outstanding player experiences.
What Success Looks Like:
A meaningful increase in the speed and volume of level production.
Consistently engaging, polished, and well-balanced levels.
Strong ownership of design tasks from concept through implementation.
Effective collaboration with production, art, development, product, analytics, and QA teams.
Measurable improvements in player engagement, progression, and overall gameplay quality.
Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Technology & IT Data Analysis Remote Collaboration Writing Game Level remote

Likely questions

  1. Tell us about work you have done that is close to the Game & Level Designer role.
  2. How would you approach your first 30 days at CommIT?
  3. Which of Data Analysis, Remote Collaboration and Writing have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Data Analysis, Remote Collaboration and Writing.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Game & Level Designer role because I can bring practical experience in Data Analysis, Remote Collaboration and Writing, learn the team quickly, and contribute to the outcomes CommIT needs from this hire.

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