Umbrel

Product Designer

Remote, United States remote Entry Salary not listed
remote Design & Creative Curated
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About the role

Headquarters: Remote

In this role, you will work on the product design of umbrelOS, some of our first-party umbrelOS apps, and the umbrel.com website.

We hope you:
Like to spend your days staring at artboards in Figma

Are obsessed with creating delightful micro-interactions and animations

Are willing to throw away ideas if they're not great, and optimistic enough to keep hunting for new ones

Care about the details, maybe a bit too much (a pixel off ruins your sleep)

Are excited to collaborate with everyone on the team: engineers, customer facing folks, etc - you believe inspiration can come from anywhere

Have good judgement of when to ship

Like to level up your design skills continually

Put yourselves in the shoes of our users to craft a great experience

Enjoy being a generalist and are not tied down to a specific design, trend, or tools

To apply: https://weworkremotely.com/remote-jobs/umbrel-product-designer

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Design & Creative Figma Remote Collaboration Product Designer Design remote

Likely questions

  1. Tell us about work you have done that is close to the Product Designer role.
  2. How would you approach your first 30 days at Umbrel?
  3. Which of Figma, Remote Collaboration and Product have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Figma, Remote Collaboration and Product.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Product Designer role because I can bring practical experience in Figma, Remote Collaboration and Product, learn the team quickly, and contribute to the outcomes Umbrel needs from this hire.

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