Spacelift

Product Designer (remote, Europe, 2-5 years of exp.)

Remote, United States remote Entry Salary not listed
remote Technology & IT Curated
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About the role

Spacelift is the infrastructure orchestration platform built for the modern software era, managing the full lifecycle for both traditional IaC and AI-accelerated infrastructure. It integrates with Terraform, OpenTofu, CloudFormation, Pulumi, and Ansible in a single governed workflow so you deliver secure, compliant infrastructure at scale. Developer self-service, Golden Paths with guardrails, an OPA policy engine, and drift detection accelerate developer velocity while maintaining control. Spacelift Intelligence adds AI-powered provisioning and diagnostics across traditional and AI-driven workflows.

Spacelift was founded in 2020 by long-time DevOps practitioner Marcin Wyszynski and successful entrepreneur Pawel Hytry and has raised $82.3M in funding over four rounds from top venture capital firms including Insight Partners, Blossom Capital, Hoxton Ventures, Inovo Venture partners and Five Elms Capital.
We are hiring a Product Designerwith 2 to 5 years of experience to carry well-scoped, ongoing work on a mature product under senior review, so the senior designers can focus on the new bet. This is deliberately the first seat below Senior on the team: a place to do real craft on a real product, with strong people to learn from, and a clear path toward Senior.
What you'll do:

Own well-scoped, ongoing design work on a mature product area (likely Deploy): iterations, improvements, edge cases, polish, and consistency work, with review and direction from a Senior or Staff Designer.

Turn defined problems into clear, production-ready interface designs. Strong fundamentals in interaction design, information architecture, and visual design. Share examples of this work through a portfolio or concrete work samples during the process.

Contribute to research alongside a senior teammate. Run focused user interviews and usability checks. Synthesize findings with support.

Use the design system fluently. Reuse what is there, flag gaps when a pattern is missing. Owning or extending the system is not your job here; that sits with the seniors.

Partner with engineering and PM through implementation. Pair on edge cases. Communicate decisions with reasoning, not preference.

Contribute design assets to launches and releases (in-product onboarding, release-notes visuals, announcement surfaces) with guidance.

Build technical fluency. Be curious about DevOps, IaC, and the dense, technical workflows our users live in, even when it is new to you.

About you:

2 to 5 years of product design experience, ideally onB2B, technical, or developer-facing products.

Solid fundamentals ininteraction design, information architecture, and visual design.

Fluency in Figma and modern design system practice.

A portfolio or work samples with concrete examples we can review, showing shipped product work, design process, interaction decisions, and visual craft. Applications without examples or a portfolio will not be considered.

Reliable on ongoing, iterative work. You finish things, you sweat the details, and you keep quality consistent across a lot of small surfaces.

Clear written and verbal communicator. You can explain a design decision in a couple of sentences.

Open to critique and direction. You want to work under senior designers and get better fast.

Curiosity about technical users and technical conversations.

Comfortable using AI tools in your design workflow (ideation, exploration, basic automation) and curious about where they help. We use them daily and expect you to.

Fluent English (B2+), based in Europe.

Nice to have:

Background or coursework in DevOps tools, infrastructure, observability, CI/CD, or developer products.

Experience contributing to (not owning) a design system and familiarity with design tokens.

Familiarity with HTML/CSS or basic prototyping in code.

Exposure to Working Backwards or other artifact-driven product practices.

Why Spacelift?

Innovative Culture: Join a team shaping cloud infrastructure management’s future.

Growth Opportunities: Be a key player in driving Spacelift’s business and AWS partnership to new heights.

Work-Life Balance: Flexible work environment, with remote-first options and competitive compensation packages.

Collaborative Team: Work with passionate, talented people committed to driving success for our customers and partners.

Our values

We build for CUSTOMERS

We RESPECT each other

We take OWNERSHIP seriously

We succeed through COLLABORATION

We embrace SPARK & WONDER

More here:
Join Us! At Spacelift, you won’t just be working on a technical product - you’ll be part of a team shaping the future of DevOps. Apply to contribute to a platform loved by its users and take your career to the next level!
Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Technology & IT CSS Figma HTML Remote Collaboration UI design remote

Likely questions

  1. Tell us about work you have done that is close to the Product Designer (remote, Europe, 2-5 years of exp.) role.
  2. How would you approach your first 30 days at Spacelift?
  3. Which of CSS, Figma and HTML have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with CSS, Figma and HTML.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Product Designer (remote, Europe, 2-5 years of exp.) role because I can bring practical experience in CSS, Figma and HTML, learn the team quickly, and contribute to the outcomes Spacelift needs from this hire.

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