Spatial

2D/3D Game Artist - Environment - Contract

Remote, United States remote Entry Salary not listed
remote Technology & IT Curated
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About the role

This is a remote position.
About Wooster Games
Wooster Gamesis the studio behindAnimal Company,a free-to-play VR co-op adventure game. Within a year of launch, Animal Company became the top-selling game of 2025 on Meta's platform, reaching 1M+ monthly active users with zero marketing spend, a 400K+ Discord community, and a global fanbase that has generated 1.5B+ organic views across social media. At Wooster Games, we believe digital entertainment should be more social, more physical, and creatively empowering. As we scale beyond a single title, we're partnering with leading tech and entertainment companies to shape the future of interactive play.
About the Role
You'll be building environments for current and unannounced titles in production, potentially across multiple platforms including VR, PC, and console. You will shape the look, feel and style of our games with real influence over where the art direction lands.
This is a remote, contract position — hours will fluctuate with production needs
Responsibilities
Create compelling 2D/3D environments, environment props, and other game assets in a heavily stylized aesthetic

Build environments that hold up across VR, PC, and console — each platform has its own performance ceiling, and you plan for it up front

Some “technical art” understanding/experience in Unity required: materials and shader graph, lighting, prefabs, addressables, and profiling your assets on target hardware - you get your art into the engine looking right, not just handed off

Contribute to environment design — blockouts, player flow, sightlines, and readability - so spaces play as well as they look

Create effective marketing assets to support launch and drive conversion (2D assets, trailers, store art)

Collaborate with other artists and developers to improve the game

You must be available during US EST or PST time zones to collaborate with the team

Requirements
Skills
Technical art ability in Unity - comfortable with code in the Editor including materials, shaders, lighting, and asset optimization across multiple build targets

Multi-platform experience — you understand the trade-offs between a VR headset, a PC build, and a console target

Design instinct - you can take a space from gray box to shipped and make deliberate choices about how players move through it

Experience using Blender, Unity, Figma, and Adobe

Demonstrate creative and imaginative designs, with an emphasis on unique characters and atmospheric environments

Bonus:Quick 2D concept art or hand sketches; Editor tooling that speeds up the art team; experience with AI-assisted art or pipeline tools

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Technology & IT Figma Remote Collaboration Sales Game Artist remote

Likely questions

  1. Tell us about work you have done that is close to the 2D/3D Game Artist - Environment - Contract role.
  2. How would you approach your first 30 days at Spatial?
  3. Which of Figma, Remote Collaboration and Sales have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Figma, Remote Collaboration and Sales.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the 2D/3D Game Artist - Environment - Contract role because I can bring practical experience in Figma, Remote Collaboration and Sales, learn the team quickly, and contribute to the outcomes Spatial needs from this hire.

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