High Voltage Software

Technical UI/UX Designer

Mexico full-time Mid MXN30,000 - MXN35,000
full-time Mid level Technology & IT Salary listed Curated
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About the role

High Voltage is looking for a Technical UI/UX Designer to join our growing team. In this role, you’ll use your expertise in designing features and UI screens by generating wireframes, documentation, and prototypes. You will work with engineers, artists, and other designers to enhance the quality of our projects and deliver fresh experiences that captivate players. The ideal candidate would have expertise in player-centered design, an understanding of effective game systems, and experience in game UX/UI design.
Here are some of the exciting responsibilities you'll have:

Work hands-on, in-engine to implement shipping quality UI/UX designs and prove out the team’s ideas with prototypes.

Break a feature into clear scoped tasks and identifying risks and dependencies early.

Architect scalable, data-driven UI systems that are flexible as designs change.

Consider performance and memory budgets, profiling costs of the UI widget and implemented assets.

Maintain a unified and consistent user experience across various platforms and screen sizes, including PC, consoles, and mobile devices.

Collaborate closely with a multidisciplinary team of designers, artists, engineers, and producers to improve the production pipeline through.

Improving workflows, supplying documentation, and giving quality feedback to your peers.

Join High Voltage, and let us supercharge your future!
Requirements
Minimum one year of User Interface Technical Design experience in the game industry.

1-2 years of experience with Unreal Engine 5 in a design or UI/UX design capacity on production quality professional, academic, or personal projects.

Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary.

Strong knowledge of UX design and game design processes from concept to completion.

Expert with implementation in the Unreal Engine including: UMG, Blueprint Scripting, and motion graphics.

Proficiency with Figma, Miro, Axure, InVision, or other prototyping and mockup tools.

Familiar with Photoshop/Illustrator or other art tools.

Familiar with coding principals including data types, logical operators, functions, and inheritance

Technically skilled and capable of working independently in a small team environment as part of a larger team.

Excellent communication, interpersonal, and organizational skills.

Ability to communicate effectively and collaborate with others.

Passion for video games.

English proficiency: B2 or higher required

Bonus points:

Experience working on multiplayer games and Live Service titles

Shipped game credits and a personal portfolio for review

Familiarity with multiple areas of UX development including: HUD, menus, and frontend

Additional Unreal Engine 5 experience including: ViewModels (or equivalent), materials, C++

Experience with other game engines such as Unity, Godot, and proprietary game engines

All applicants are required to submit their CVs in English as part of the application process.
Benefits
As a member of our team, you'll enjoy the following:

Opportunity to work on some of the biggest AAA games in the industry

Great work-life balance

Collaborative and casual work environment

Competitive salary

Comprehensive benefits package including medical, dental and vision

401K plan

Salary range: $30k to $35k MXN (gross) per month
High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

Role Information: EN
Studio: High Voltage
Location: Americas, Mexico, Mexico City
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy .
Originally posted on Himalayas

Interview prep

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Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Figma Remote Collaboration Sales Writing Mid level full-time

Likely questions

  1. Tell us about work you have done that is close to the Technical UI/UX Designer role.
  2. How would you approach your first 30 days at High Voltage Software?
  3. Which of Figma, Remote Collaboration and Sales have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Figma, Remote Collaboration and Sales.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Technical UI/UX Designer role because I can bring practical experience in Figma, Remote Collaboration and Sales, learn the team quickly, and contribute to the outcomes High Voltage Software needs from this hire.

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