Crytek

Publishing Product Director

Frankfurt, Germany full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

As Publishing Product Director, you are the creative custodian of one of Crytek’s games, embedded inside the game team, accountable for protecting the creative vision and translating the promise of the game into work that the publishing team can execute with conviction. The success of a great game depends on the work that surrounds it landing as truthfully as the game itself, and closing that gap is what this role exists to do. You make sure that what reaches players is authentic, aspirational, tells the story the game deserves, and delights the players who play it. 

The game in your remit is an unannounced project in the Crytek portfolio. The work focuses on shaping the project’s player promise from the inside out, defining the publishing narrative for its eventual reveal, and carrying its creative vision through to launch and into ongoing releases. 

You sit inside the game team, working shoulder-to-shoulder with game leadership every day. You partner directly with the Chief Publishing Officer and Brand & Marketing Director to support both the game and the business as one connected effort. You are the direct line between the game team and the publishing organization, the person who protects the north star on both ends, and the person both sides trust to tell them the truth. 

This role demands creative conviction, drive, and the kind of experience that only comes from working shoulder-to-shoulder with game teams. You will protect the team from noise so they can build the game, and you will give the publishing team the clarity, player insight, and creative truth they need to land it well. It is one of the most consequential seats at Crytek, and one of the most rewarding. 

What You'll Do

Be the custodian of the game’s creative vision, tone, and player promise, and translate it into work that publishing can execute with conviction

Sit embedded inside the game team and act as the daily bridge between game leadership and the publishing organisation  

Serve as the source of truth on what the game is, what is coming next, and what it means for players, across Marketing, Comms, Community, and Commercial  

Brief and review every major marketing, comms, and community output for creative authenticity, ensuring it tells the right player story  

Partner with the Chief Publishing Officer and Brand & Marketing Director to shape go-to-market plans that serve the game and the business in equal measure  

Drive franchise narrative, player promise, and creative direction across reveals, beats, and post-launch moments  

Protect the game team from operational noise so they can focus on building, while translating publishing priorities into work the team can act on  

Keep the north star intact on both ends, keeping publishing grounded in the game’s vision, and the game team grounded in player and market reality  

What You Bring

8+ years working at the seam between game development and publishing or marketing, with significant time embedded inside game teams

Proven ability to translate creative vision into commercial activation without compromising either side, with strong creative judgement and editorial instinct you can defend under pressure  

Fluency across business models (premium, live service, DLC, F2P) and multi-year roadmap strategy, and how the two shape the player promise  

Cross-functional leadership and the ability to influence without authority across game and publishing teams  

Strong player insight, audience segmentation, and community fluency  

Drive and operating range, comfortable moving from creative critique in the morning to commercial trade-offs in the afternoon  

Experience supporting or launching at least one major game or live-service title from inside the game team  

Track record of being trusted by both game leadership and publishing leadership  

What you can expect from us

Career Path 

Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 

 

Relocation Support 

We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 

You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).

 

Company Apartment 

To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.

 

Public Transport Pass 

Discover Frankfurt by bus, tram and metro – free of charge.

 

Gym Card 

A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

 

State-of-the-art Office

We’ve recently moved into a brand-new, modern office located in the heart of Frankfurt. Our new workspace is designed to inspire creativity and collaboration, with open areas, quiet zones, and top-tier facilities — all just steps away from public transport, restaurants, bars and cultural hotspots.

 

Hybrid Working
We believe in the value of in-person collaboration while also supporting flexibility. Our hybrid working model includes three days per week in the office and the option to work remotely up to two days per week, unless role-specific requirements or business needs require you to be on site.

 

Equal Opportunity & Inclusion

We’re building a workplace where everyone belongs. We welcome people of all backgrounds and identities and are proud to be a truly global team, with employees from over 42 countries contributing their ideas, cultures, and perspectives every day.

 

German Classes 

Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family. 

  

Events

Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!

 

Vacation Days 

At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. 

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Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Creative Strategy Sales Publishing Product Director Mid level

Likely questions

  1. Tell us about work you have done that is close to the Publishing Product Director role.
  2. How would you approach your first 30 days at Crytek?
  3. Which of Creative Strategy, Sales and Publishing have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Creative Strategy, Sales and Publishing.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Publishing Product Director role because I can bring practical experience in Creative Strategy, Sales and Publishing, learn the team quickly, and contribute to the outcomes Crytek needs from this hire.

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