Airship

Technical Artist

United Kingdom full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

Airshipis the leading end-to-end external art and co-development studio for the global gaming industry. We've partnered with some of the biggest names in gaming—EA, 2K, Guerrilla, Sony, 343 Industries, Ubisoft, and Microsoft—to bring their flagship titles to life with stunning visuals and seamless development support.
We are driven by a deep passion for games, a commitment to innovation, and the agility to thrive in a fast-paced development environment. We pride ourselves on delivering high-quality work that meets our clients’ needs—on time, every time.
What we are looking for:
We are looking to expand our Technical Artistfreelance pool in response to an increase in upcoming work. Due to the mix of projects we are open to all areas of Technical Art.
Please note that this is not an application for a specific or currently active vacancy. Instead, we are seeking to build/grow our global network of freelance Technical Artists whom we will contact as suitable projects arise.
If your skills and experience align with an upcoming project, we may contact you at short notice. Equally, if there are no projects that match your skill set, you may not hear from us for some time. Joining the pool therefore does not guarantee that you will be offered work.
If, following our review, you do not meet the requirements for our Technical Artist freelance pool, we will contact you in due course to let you know. This ensures that you are kept informed of the outcome of your application.
Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Technical Artist Technology Mid level full-time

Likely questions

  1. Tell us about work you have done that is close to the Technical Artist role.
  2. How would you approach your first 30 days at Airship?
  3. Which of Technical, Artist and Technology have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Technical, Artist and Technology.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Technical Artist role because I can bring practical experience in Technical, Artist and Technology, learn the team quickly, and contribute to the outcomes Airship needs from this hire.

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