FS Studio

Houdini Artist

Argentina, Brazil, Canada full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

Houdini Technical Artist with Omniverse Experience
FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.

Responsibilities

Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.

Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc

Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.

Write clean, efficient, and maintainable code.

Ensure the quality and performance of the final product.

Requirements

Procedural modeling and scene generation in Houdini are required.

Strong knowledge and practical experience in USD workflows are required.

Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.

Familiarity with version control systems is required.

Nvidia Omniverse experience is preferred.

Unreal Engine and Unity experience is preferred.

Blender geometry nodes knowledge is preferred.

Familiarity with other programming languages such as Java or C++ is a plus.

Experience with cloud-based services and APIs is a plus.

The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.

Strong communication and problem-solving skills are mandatory.

Must be able to speak and conduct business in English is mandatory.

Portfolio of work is mandatory.

This position is open to international candidates.
Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Python Remote Collaboration Houdini Artist Technology Mid level

Likely questions

  1. Tell us about work you have done that is close to the Houdini Artist role.
  2. How would you approach your first 30 days at FS Studio?
  3. Which of Python, Remote Collaboration and Houdini have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Python, Remote Collaboration and Houdini.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Houdini Artist role because I can bring practical experience in Python, Remote Collaboration and Houdini, learn the team quickly, and contribute to the outcomes FS Studio needs from this hire.

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