micro1

Game Developer

Remote remote Mid Salary not listed
remote Mid level Technology & IT Curated
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About the role

Role Title: Game Developer
Role Type: Contractor
Location: Remote
micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.
Scope of Work

Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.

Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.

Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.

Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.

Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.

Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.

Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications

Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.

Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

Proven ability to identify and resolve gameplay issues through iterative playtesting.

Strong written communication skills for drafting precise task instructions and acceptance criteria.

Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure
Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.
Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Remote Collaboration Game Developer Technology Mid level remote

Likely questions

  1. Tell us about work you have done that is close to the Game Developer role.
  2. How would you approach your first 30 days at micro1?
  3. Which of Remote Collaboration, Game and Developer have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Remote Collaboration, Game and Developer.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Game Developer role because I can bring practical experience in Remote Collaboration, Game and Developer, learn the team quickly, and contribute to the outcomes micro1 needs from this hire.

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