Moon Active

Monetization Artist

Spain full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

Moon Active is one of the world's fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.

We're looking for a Monetization Artist star for its top-notch, industry-leading product.

As a Monetization Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.

Required time zone CET +/- 3 hour.

Requirements

Create a playful, intuitive cohesive look & feel, and overall mobile game user experience.

Conceptualize, present and execute your ideas from A to Z.

Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features.

Create and own the implementation of fun, engaging in-game events and other game content.

Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions).

Own the visual pipeline from brief to implementation, including asset handoff.

Maintain and evolve the UI component library and style guides to ensure consistency across features.

Rapidly iterate on A/B test variants - create multiple visual treatments and adapt based on performance data.

Collaborate closely with the monetization team on conversion-driven design decisions.

Participate in design reviews and contribute constructive feedback to peers.

Responsibilities

At least 3 years of experience in game UI and understanding of game UI principles.

Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) - a strong advantage.

Familiarity with mobile game design patterns (LiveOps events, popups, progression screens).

Ability to work in a dynamic environment with quick decision-making within tight schedules.

Proficiency in Photoshop, Figma, AI creative tools.

Strong design, drawing, color, composition, and conceptual ideation abilities.

Comfort with data-informed iteration - ability to create variants and adjust based on A/B results.

Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers).

Fluent English.

#LI-Remote

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Figma Remote Collaboration Sales Monetization Artist Mid level

Likely questions

  1. Tell us about work you have done that is close to the Monetization Artist role.
  2. How would you approach your first 30 days at Moon Active?
  3. Which of Figma, Remote Collaboration and Sales have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Figma, Remote Collaboration and Sales.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Monetization Artist role because I can bring practical experience in Figma, Remote Collaboration and Sales, learn the team quickly, and contribute to the outcomes Moon Active needs from this hire.

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