Hirehire

Staff Product Designer | JetBrains

Remote (Remote) remote Mid Salary not listed
remote Mid level Technology & IT Curated
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About the role

About JetBrains Air
JetBrains has been building developer tools since 2000 — including IntelliJ IDEA, Kotlin, TeamCity, and more, now trusted by 15M+ developers at 287K companies worldwide. The company is 100% private, profitable, and driven by a single thesis: great tools make developers better.
Air is what JetBrains is building next: an agentic development environment where multiple AI agents run tasks in parallel while the developer stays in control. It’s a genuinely new kind of developer tool — spanning a native desktop app, an expanding web experience, and cloud-based automations. It’s the next frontier after IDEs: not just helping developers write code, but helping them orchestrate it.
The Air design team is two people now — and you’d be the third. Your primary focus will be the web surface and the automations sub-team: an emerging part of the product that is ready for dedicated design ownership, with a real opportunity to raise the bar and shape the experience from the ground up.

What you’ll be working on
Design the web interface for Air: team management, automation setup, and a results overview

Shape the design process for the automations sub-team, working directly with developers to establish review and handoff practices

You decide what gets built. You turn a vague product direction into scope, a plan and a shipped surface, and you say no to the rest.

Own how the design system evolves across web and desktop: what belongs in it, what stays local, how two surfaces stay one product.

Vibe-code and use AI for prototyping when it helps move ideas forward faster

Participate in cross-team demos and quarterly planning, bringing a design perspective to where Air should go next

What you need
7+ years of product design experience, with great examples of delivering results that impact the business.

Ownership instinct. You see features through from design to production. Delivery is part of your definition of done.

Excellent cross-team project delivery. You can work with limited context, clarify what matters, define the scope, and move projects forward across teams without needing constant hand-holding.

Active AI user. You use AI tools in your design workflow. You’ve experimented with building or prototyping with Cursor, Claude, or similar. This market moves weekly; you should too.

Solid Figma skills. Proficient with components, tokens/variables, and design systems — you can navigate an existing UI kit, understand how it works, and contribute new components as the product grows.

Nice to have:
Experience with developer-focused products or technical tooling (IDEs, dashboards, data tools)

Experience with vibe-coding, design engineering, or code-level prototypes

Familiarity with agentic or AI-native interface patterns — trust signals, human-in-the-loop, error handling at scale

What you get
Rare product scope. Work on a product that could define the next generation of developer tooling — small team, direct impact, decisions that ship fast.

JetBrains’ culture. Engineering-first, quality-focused, 100% private. No VC pressure, no artificial growth targets.

Competitive compensation and benefits — location-dependent, with a full breakdown available on request.

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Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Figma UI design Staff Product Designer Mid level

Likely questions

  1. Tell us about work you have done that is close to the Staff Product Designer | JetBrains role.
  2. How would you approach your first 30 days at Hirehire?
  3. Which of Figma, UI design and Staff have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Figma, UI design and Staff.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Staff Product Designer | JetBrains role because I can bring practical experience in Figma, UI design and Staff, learn the team quickly, and contribute to the outcomes Hirehire needs from this hire.

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