Group O

UX (User Experience) Designer

United States full-time Mid $90,000 - $110,000
full-time Mid level Technology & IT Salary listed Curated
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About the role

At Group O, our clients’ Digital Experience Design team focuses on creating intuitive, connected digital journeys across every customer touchpoint. We use human centered design to solve complex problems, adapt to evolving customer needs, and uncover future opportunities.As a UX Designer, you will craft scalable, high quality digital experiences for business customers. This role is well suited for a confident, detail oriented designer who can own key aspects of the user experience, deliver production ready assets, and collaborate closely with cross functional partners in a fast paced environment.In this role, you will translate complex requirements into clear, engaging, and user friendly solutions, thoughtfully balancing usability, accessibility, and visual design to create meaningful customer experiences.Key Responsibilities

Essential Functions:

Design end to end user experiences for web platforms, from wireframes through high fidelity, production ready designs

Create clean, visually compelling layouts with strong attention to hierarchy, composition, and usability

Produce developer ready design files, specifications, and assets with precision and consistency

Apply UX best practices and ensure compliance with accessibility standards (WCAG)

Collaborate closely with product managers, engineers, researchers, and fellow designers

Contribute to and work within established design systems to ensure consistency across experiences

Clearly articulate design rationale and decisions to stakeholders and partners

Incorporate insights from user research, usability testing, and A/B testing into iterative design improvements

Job Qualifications

Education/Certifications:

College degree or equivalent experience.

Experience:

Experience working with design systems and component based design

Experience producing web ready and developer friendly design assets

Preferred Experience:

Experience with motion design, animation, video, or tools such as After Effects

Experience writing prompts for AI tools to support or accelerate design workflows

Skills and Qualifications:

Proven experience designing for web based experiences, including hands on production design

Strong foundation in UX principles, interaction design, and usability standards

Excellent visual design skills with a sharp eye for detail and quality

Ability to balance user needs with business and technical requirements

Strong written and verbal communication skills

Demonstrated ability to collaborate effectively in cross functional environments

Proficiency in Figma

Proficiency in Adobe Photoshop

Preferred Skills and Qualifications:

Familiarity with usability testing, experimentation, and A/B testing methodologies

Strong writing, content design, or UX copy skills

Familiarity with tools such as ChatGPT, Adobe Firefly, Google Gemini, or Claude

Physical Requirements: N/A

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Figma UX research Writing User Experience Mid level

Likely questions

  1. Tell us about work you have done that is close to the UX (User Experience) Designer role.
  2. How would you approach your first 30 days at Group O?
  3. Which of Figma, UX research and Writing have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Figma, UX research and Writing.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the UX (User Experience) Designer role because I can bring practical experience in Figma, UX research and Writing, learn the team quickly, and contribute to the outcomes Group O needs from this hire.

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