The Collective Ace Group

Senior Game Designer (Full Time - Remote)

Turkey remote Senior Salary not listed
remote Senior level Technology & IT Curated
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About the role

The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.
Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.
Key Responsibilities:

Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems

Balance progression curves, difficulty scaling, and reward structures for mobile sessions

Create clear design documentation, flowcharts, wireframes, and system specifications

Prototype mechanics (paper or in-engine) to validate design hypotheses

Collaborate with Engineering and Art to implement and polish features

Partner with LiveOps and Analytics to define KPIs and design A/B tests

Analyze player data and feedback to optimize mechanics, economy, and monetization

Support QA with scenario testing and balance validation

Mentor junior designers through design reviews, feedback sessions, and documentation standards

Lead design discussions and advocate for player-first solutions across disciplines

Drive design quality and consistency across features, establishing best practices for the team

What We Offer:

Global team of industry veterans from leading gaming and tech companies

High-impact projects where your decisions shape the player experience

Flexible hours and fully remote work environment

Competitive compensation with clear growth path

Autonomy and ownership in a dynamic, entrepreneurial culture

Requirements:

5+ years of game design experience with at least one shipped title

Strong understanding of strategy/RPG game economies, progression systems, and meta-loops

Experience with live-service games (events, seasons, retention mechanics)

Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)

Familiarity with F2P monetization and game economies

Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration

Excellent communication skills with ability to document complex systems clearly

Proven ability to mentor team members and elevate design quality

Experience leading feature development from concept to launch

Preferred - Mobile game design background

Strongly Preferred –
Experience with strategy, 4X, or grand strategy title

Nice to Have:

Basic scripting/prototyping skills (Lua, Python, C#, or similar)

Hands-on Unity experience

Active engagement with player communities

Previous experience managing or leading small design teams

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Senior
Technology & IT Data Analysis Excel Figma Python Remote Collaboration Senior level

Likely questions

  1. Tell us about work you have done that is close to the Senior Game Designer (Full Time - Remote) role.
  2. How would you approach your first 30 days at The Collective Ace Group?
  3. Which of Data Analysis, Excel and Figma have you used recently, and what did it help you achieve?
  4. How have you led people, improved a process, or made a hard decision in a previous role?
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Data Analysis, Excel and Figma.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Senior Game Designer (Full Time - Remote) role because I can bring practical experience in Data Analysis, Excel and Figma, learn the team quickly, and contribute to the outcomes The Collective Ace Group needs from this hire.

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