micro1

Game Designer / Gameplay Developer

United Kingdom full-time Mid GBP50 - GBP90
full-time Mid level Technology & IT Salary listed Curated
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About the role

Role Title: Game Designer / Gameplay Developer (AI Video Annotation)
Role Type: Contractor, Remote
Location: North America, Latin America, Europe, UK, and Oceania
micro1 is engaging Game Designers and Gameplay Developers for a project focused on reviewing and annotating video sessions of robotic arms completing real-world tasks. This is an AI training and data annotation project rather than a traditional game development assignment.
Your experience breaking complex activity into actions, states, interactions, and outcomes is highly relevant to this work. You will use that same systems thinking to identify what is happening in each video, label key events consistently, and help produce high-quality data for next-generation AI systems. No prior experience in AI, robotics, or data annotation is required—clear visual reasoning and strong attention to detail are what matter most.
Scope of Work

Review video footage of robotic arms performing tasks, following detailed annotation and grading guidelines provided by the customer.

Identify and label actions, object interactions, state changes, task outcomes, errors, and other relevant events within each video segment.

Apply your understanding of action sequences, system states, cause and effect, and success or failure conditions to interpret robotic behavior accurately.

Use dedicated annotation tools to tag video content precisely and consistently.

Flag unclear or ambiguous moments and explain your reasoning in concise written notes.

Contribute to quality control by reviewing annotations and providing constructive feedback when requested.

Complete assigned batches accurately and within established deadlines.

Preferred Qualifications

Professional or academic background in game design, gameplay development, technical game design, game QA, or a related field.

Strong understanding of action sequences, object states, interactions, rules, and cause-and-effect relationships.

Experience reviewing, testing, debugging, or documenting gameplay behavior.

Excellent attention to detail and the ability to apply the same criteria consistently across repetitive visual tasks.

Strong written communication skills, with the ability to explain observations and edge cases clearly.

Experience with data annotation, visual QA, AI training projects, or robotics is helpful but not required.

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Remote Collaboration Game Designer Gameplay Developer Mid level

Likely questions

  1. Tell us about work you have done that is close to the Game Designer / Gameplay Developer role.
  2. How would you approach your first 30 days at micro1?
  3. Which of Remote Collaboration, Game and Designer have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Remote Collaboration, Game and Designer.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Game Designer / Gameplay Developer role because I can bring practical experience in Remote Collaboration, Game and Designer, learn the team quickly, and contribute to the outcomes micro1 needs from this hire.

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