Contra

Senior Game Designer

Remote remote Mid Salary not listed
remote Mid level Technology & IT Curated
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About the role

Headquarters: San Francisco, CA
URL: http://bit.ly/3kLhMdk

About Contra Labs

Contra Labs sits at the intersection of human creativity and AI. We partner with leading AI labs and product companies to improve their tools across design, video, development, and beyond. Our research is grounded in how top creatives actually work, studying the patterns behind what gets created, what gets chosen, and what resonates. We believe human input will always be at the center of net new creation, and our mission is to help shape technology so human creativity can be amplified to create what today is unimaginable.

By joining the Contra Labs network you gain access to paid projects with some of the most innovative companies building the next generation of creative and AI-powered tools.

How It Works

This is an application to join the network and be eligible for roles as they arise. Projects are staffed on an as-needed basis, typically 5 to 10 hours at a time, though some may extend into longer engagements. In unique cases, we may have full-time roles available as well. When a project matches your skill set, we'll reach out with details and timeline.

To Join the Network

Portfolio review - We'll assess your Contra profile and portfolio for strength in content design, with a focus on ad creative and performance-driven visual content.

Record a 30 second intro video - Share a quick 30 second introduction so we can get to know you.

Complete profile - Once you’ve applied, we recommend completing your profile for better job matches and setting up your wallet so you can get paid when a job comes through.

What You May Work On

Evaluate AI-generated games and interactive experiences for gameplay quality, technical execution, and overall player experience

Provide clear, structured feedback on gameplay loops, mechanics, controls, physics, level design, UI, visual feedback, and overall game feel

Help define quality benchmarks and evaluation criteria for what great AI-generated games should look, feel, and play like

Identify common failure modes in AI-generated games, including broken gameplay loops, poor collision or physics logic, unresponsive controls, and disjointed player feedback

Build or evaluate playable prototypes and reference experiences that demonstrate best-in-class game design and technical execution

Contribute to research exploring how AI models can better understand and generate compelling, polished, and playable interactive experiences

What We're Looking For

Strong portfolio showcasing high-quality game design, interactive experiences, or playable projects

Strong understanding of game mechanics, gameplay loops, player experience, controls, and visual feedback

Ability to articulate creative and technical feedback clearly and constructively

Strong game design instincts and awareness of contemporary games, mechanics, interaction patterns, and player expectations

Comfort working in fast-paced, experimental environments (experience with AI, game engines, or rapid prototyping tools is a plus)

 

To apply: https://weworkremotely.com/remote-jobs/contra-senior-game-designer

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Creative Strategy Remote Collaboration Senior Game Designer Mid level

Likely questions

  1. Tell us about work you have done that is close to the Senior Game Designer role.
  2. How would you approach your first 30 days at Contra?
  3. Which of Creative Strategy, Remote Collaboration and Senior have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Creative Strategy, Remote Collaboration and Senior.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Senior Game Designer role because I can bring practical experience in Creative Strategy, Remote Collaboration and Senior, learn the team quickly, and contribute to the outcomes Contra needs from this hire.

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