Rubicon Path

RQ08750 - UX Designer - Senior

Canada full-time Senior Salary not listed
full-time Senior level Technology & IT Curated
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About the role

General
There are four (4) distinct delivery phases in which user experience designers (task based I&IT consultants) produce deliverables following Ontario Digital Service Design playbook, which outlines the standard process for user experience design.
Delivery Phase 1) Discovery:
Before building a solution, a project team needs to find out whether users need it and whether other solutions exist. The UX Designers responsibilities during this phase are to build an understanding of the problem space/statement, the long and short-term business goals, and the user and business needs.
Deliverables:
Facilitate the Kick-off meeting with the project team to produce such outputs as:

Business Model Canvas

5 Whys

User Personas

Stakeholder Mapping

Strategy Map

Short- and Long-Term Goals

Fears and Challenges

Problem Statement

Facilitate user research activities to produce such outputs as:

User interview topic Maps, a summary of interrelated topics for the user interview

User Interview Scripts to plan and guide user discussion

User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview

User research findings report

Inception (Science Fair Day):

Showcases the work and key findings from this stage to stakeholders outside of the core project team

Aligns entire team (business, technical) on what the next steps will be

Planning activities for next phase (Alpha)

Other deliverables typically delivered in this phase include:

User Storyboard to communicate a story through images displayed in a sequence of panels that chronologically maps the storys main events.

Technical Service Blueprint, a diagram that displays the entire process of service delivery including support systems by listing all the activities that happen at each stage, performed by the different roles involved

Defined business Key Performance Indicators (KPIs)

Delivery Phase 2) Alpha:
Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.
Deliverables:

Optionally conduct Google Ventures five (5) Day Design Sprint (or variation). This sprint is a five (5) day process for answering critical business questions through design, prototyping, and testing ideas with customers

Produce clickable prototypes of multiple possible solutions

Validate "clickable prototypes with users through usability testing sessions and produce research findings report

Iterate (improve) on clickable prototypes with insights garnered from research findings report

Identify and document existing processes or policies that will need to change to support the new product or service

Produce a business proposal to justify funding for the next phase (Beta)

Define a clear vision for the solution that will be built in Beta

Create a plan and prioritized list of features to be completed in the Beta phase

Define user solution, and delivery of KPIs

Delivery Phase 3) Beta:
The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live, user-facing environment. Executed within the context of Scrum methodology, the UX Designer performs the following Agile ceremonies: Stand-up meetings, Sprint Planning, Backlog grooming, Reporting, Acceptance, and Retrospective.
The designers are at the spearhead of this methodology, creating and validating user stories for the developers (typical) one iteration ahead.
Deliverables:

User story creation and validation:
Participates in deciding which priority to tackle

Sketching workshop to create visual representation of ideas or user flows

Create designs

Enhancements made to designs

User Interviews (for validation)

Synthesizing individual and overall interview findings

Enhancements to designs made from synthesis

Get product owner sign off and input story into backlog for future iteration planning

Rinse and repeat for each feature, function within a given iteration

Conduct accessibility compliance testing of the solution within each iteration.

Conduct regular usability testing sessions on the MVP built as part of the Beta phase.

Delivery Phase 4) Live:
Live begins when the service has reached a point of maturity and all of the main features in the backlog have been built. While most people understand the purpose of live, its not always given the attention and resources it deserves.
Continuous improvement is one of the core principles of service design and thats what live is all about. The goal is to continuously monitor, research, test and iterate for as long as the service is active.
Deliverables:
Continue to facilitate user research activities to produce such outputs as:

User interview topic maps, a summary of interrelated topics for the user interview

User interview scripts to plan and guide user discussion

User interview synthesis (collection, aggregation and analysis) of written observations recorded during each interview

User research findings report

Conduct regular accessibility compliance testing of the live build as improvements are released.

Conduct regular usability testing sessions on the live build.

Analyze usage analytics and user behaviour patterns to track and measure key performance indicators.

SkillsExperience and Skill Set Requirements
Sr. User Experience Designer Evaluation Criteria
User Experience Design 40%

Extensive experience in using UX design best practices to design solutions, and a deep understanding of mobile-first and responsive design.

Ability to iterate your designs and solutions efficiently and intelligently.

3+ years of relevant experience in participating in complex projects (products) of different sizes, ensuring alignment to plans, best practices and incorporating user-centred design processes and agile (scrum) methodologies.

Degree or diploma in graphic design; degree or certification in usability, human-computer interaction, and technical writing a plus

Experience in facilitate User Research and Usability testing. Accessibility compliance testing is a plus.

Experience in facilitate User Research and Usability testing activities to produce such outputs as:
User Interview Topic Maps

User Interview Scripts

User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview

User Research Findings Report

Relationship Management - 20%

Demonstrated experience in communication and mediation skills with business teams and core team members to ensure Client projects (products) are progressing according to schedule

Experience with strategies and actions to overcome resistance to change and capitalize on forces in support of change during all stages of projects Discovery, Alpha, Beta, Live or similar delivery methodologies

Ability to deliver on a (project) product with a balanced team (product owner, user experience designers, developers) by participating in Agile (SCRUM) delivery methodologies

Technical Skills - 30%
Expertise in UX software such as JustInMind, InVision, Sketch, Adobe Creative Cloud, Axure, Figma, and Zeplin. HTML5, CSS3, and JS skills (React, Angular, NodeJS), are a plus.
Soft skills - 10%

Ability to clearly and effectively communicate design processes, ideas, and solutions to teams and clients.

Be excited about collaborating and communicating closely with teams and other stakeholders via a distributed model to regularly deliver design solutions for approval.

Strong interpersonal and negotiation skills

Strong presentation, verbal and written communication skills

Excellent analytical, problem-solving and decision-making skills

Must haves:
Extensive experience in using UX design best practices to design solutions, and a deep understanding of mobile-first and responsive design
Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Senior
Technology & IT Data Analysis Figma Javascript Project Management UX research Senior level

Likely questions

  1. Tell us about work you have done that is close to the RQ08750 - UX Designer - Senior role.
  2. How would you approach your first 30 days at Rubicon Path?
  3. Which of Data Analysis, Figma and Javascript have you used recently, and what did it help you achieve?
  4. How have you led people, improved a process, or made a hard decision in a previous role?
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Data Analysis, Figma and Javascript.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the RQ08750 - UX Designer - Senior role because I can bring practical experience in Data Analysis, Figma and Javascript, learn the team quickly, and contribute to the outcomes Rubicon Path needs from this hire.

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