Veli Technologies Ltd.

Middle 2D Artist

Ukraine full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

We’re a product powerhouse building a full-stack ecosystem for iGaming businesses. 40M+ players. 250 brilliant minds. One bet: our technology is so rock-solid that we stake our own business on it.

From our hubs in Ukraine, Georgia, the UK, and the Philippines, we blend real-world experience, a battle-tested Tech Radar, all within an open-door culture.

We invite the Middle 2D Artist to join the VeliPlay team.

VeliPlay is our homegrown game studio — where crash, instant, and real-time mechanics meet bold ideas and sharp execution. Backed by the full power of the VeliTech ecosystem, we built games for today’s players — and tomorrow’s hits.

Here, dev meets design, sound meets strategy, and every sprint is driven by one goal: crafting gameplay that feels alive.

In this role, you will:
Develop the visual style of crash games with the Art Director and product team.

Create concepts, backgrounds, characters, objects, icons, and UI artwork from sketch to final assets.

Design clear visuals for betting, multiplier growth, cashout, wins, and crashes.

Prepare layered artwork for animation and collaborate with animators on movement and effects.

Adapt and optimise assets for mobile and desktop, following technical requirements.

Collaborate with designers and developers, review integrated artwork, and implement feedback.

Create skins, seasonal artwork, and visual updates while maintaining a consistent style.

Estimate timelines and keep source files and assets organised.

Skills and experience you will need:
Strong 2D art skills and understanding of composition, colour, lighting, form, and perspective.

Proficiency in stylised and casual game art, with the ability to follow art direction.

Ability to create cohesive, readable game assets across different screen sizes.

Proficiency in AI tools for creating game assets from initial concepts to production-ready artwork.

Understanding of crash game visuals and key gameplay states.

Experience preparing assets for animation and game integration.

Proficiency in Photoshop; working knowledge of Figma.

Good collaboration, time estimation, and feedback-handling skills.

A portfolio of finished game artwork, including scenes, objects, icons, and UI elements, with at least one sketch-to-final case and a clear description of your contribution.

Would be a plus:
Experience in iGaming, especially crash and instant games.

Experience creating a game’s visual style from scratch.

Knowledge of Spine, After Effects, or 2D animation principles.

HIRING PROCESS: Intro Call with TA Specialist → Test Task → Hard skills interview → Final interview → Offer

We offer:

Level up daily. Real mentorship, a clear career path, and support to lead your product.

Battle-tested tech stack. Work with what we bet on: microservices, serverless, SRE strength.

Health comes first. Health support options vary based on your location.

Work your way. Remote, Kyiv, Tbilisi, Manila, London — or mix it up.

Time off that matters. Paid vacation, public holidays — to recharge your way.

Build your brand. Share your story, grow your voice — inside and out.

Culture with a pulse. Team offsites, community events, and the energy of people who care.

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Remote Collaboration Middle Artist Technology Mid level full-time

Likely questions

  1. Tell us about work you have done that is close to the Middle 2D Artist role.
  2. How would you approach your first 30 days at Veli Technologies Ltd.?
  3. Which of Remote Collaboration, Middle and Artist have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Remote Collaboration, Middle and Artist.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Middle 2D Artist role because I can bring practical experience in Remote Collaboration, Middle and Artist, learn the team quickly, and contribute to the outcomes Veli Technologies Ltd. needs from this hire.

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