Booming Games

User Acceptance Test Engineer

Pressig full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

About the role

We are looking for an iGaming specialist who is passionate about testing our fabulous Casino Games and being the “voice of quality” for our products.

Responsibilities

Analyse users’ stories, use cases and requirements for validity and feasibility.

Develop and review test scenarios based on the product requirements.

Execute test cases for different Booming Games verticals - Games, Platform, and Integration.

Collaborate closely with other team members and departments for continuous feedback and incorporate the changes communicated accordingly.

Test effort estimation and prioritisation of defects.

Execute all levels of testing - functionality, regression, smoke, user acceptance testing.

Identify and track software defects and inconsistencies through bug tracking tool.

Testing on different operating systems and devices.

Beta version checks before official releases.

Provide possible solutions for different use cases, recommend improvements to enhance player experience.

Handle and track bug fix versions, game release versions etc.

Handle production release and post production support.

Document test progress, results, and QA best practices.

Requirements

Minimum of 2 years of experience in testing products in the iGaming industry (preferably slots games)

Good understanding and experience in the quality assurance processes and agile development process.

Knowledge in usability and user interface testing.

Excellent analytical and problem-solving skills.

Understanding of game mechanics in the iGaming market.

Familiar with game engines

Experience in test/project management tools like JIRA, Xray and Confluence

Hands-on experience with APIs and Postman usages.

Gitlab knowledge will be an addon.

High proficiency in English paired with skills in clear and effective communication.

You have highly developed interpersonal skills, ability to influence and build relationships.

You can work as a freelancer and have a valid work permit.

Good to know

We kindly ask for your understanding that we can only consider applicants within the the Central European Timezone +/-3

Why Work for Booming Games

Founder led. Impact driven. Employee centric.
We come to the table with a compelling game offering for our clients. We are currently releasing an exciting game every 3 weeks, with aggressive plans to increase this to release a new game every 2 weeks. Using our cutting-edge technical expertise, we aim to shape this offering to have off-the-shelf games from which to take our pick from. We strive to establish a “one team” mentality with our internal clients, all working towards a common goal. We’re a multi-cultural and diverse team whose passions and strengths bring much joy into the work we do.

Our perks

We’re a 100% remote-first company, offering a best-in-class remote experience

Competitive package

Dog friendly offices in Berlin and Malta

Family friendly policies

Career growth opportunities

Zestful working environment

Knowledge sharing opportunities

Dynamic culture surrounded by industry experts

Company social events for team bonding

Contact

HR Team
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Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Human Resources Project Management Remote Collaboration User Acceptance Mid level

Likely questions

  1. Tell us about work you have done that is close to the User Acceptance Test Engineer role.
  2. How would you approach your first 30 days at Booming Games?
  3. Which of Human Resources, Project Management and Remote Collaboration have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Human Resources, Project Management and Remote Collaboration.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the User Acceptance Test Engineer role because I can bring practical experience in Human Resources, Project Management and Remote Collaboration, learn the team quickly, and contribute to the outcomes Booming Games needs from this hire.

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