HyperHug

Senior 3D Animator

Cyprus full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

We are looking for a Senior 3D Animator to join the development of our flagship game, Oxide: Survival Island. You will be responsible for creating high-quality first-person and third-person animations for weapons, characters and in-game objects, while collaborating closely with designers, artists, and technical teams to bring immersive gameplay experiences to life.

What You'll Be Doing:

Creating keyframe animations for characters, weapons, and gameplay objects in both first-person and third-person perspectives.

Cleaning and refining motion capture data as we adopt mocap into our pipeline.

Producing animations for skins and additional in-game content.

Preparing and exporting animation assets for integration into Unity.

Maintaining high animation quality with strong attention to posing, timing, and weight.

Why You'll Enjoy Working With Us:

Interesting weapon work: both real-world firearms, and fantasy skins, including upgradeable skins and progression lines.

We're always looking for a fresh visual take and growing the artistic side of the team, so your ideas about how animation should look and feel have a real place here.

We explore and adopt new technologies and tools in our pipeline instead of working by inertia.

We provide all the software, plugins, AI tools, and asset libraries you need for your work.

High autonomy: we trust your expertise and don't micromanage.

What We Expect From You:

5+ years of experience in animation production.

3+ years of experience creating animations for games.

A strong portfolio showcasing different types of animation.

Experience working with keyframe animation.

Experience animating first-person and third-person weapons.

Professional experience working with Maya.

Strong understanding of animation principles, including posing, timing, and a sense of weight.

Understanding of how animation systems function inside game engines.

English - B1+ level, Russian - C1 level.

A Strong Plus:

Experience working with mocap animation.

Experience with character emotes and body mechanics.

Experience working on shooters or survival games.

What We Offer:

Competitive salary.

Remote work format.

A passionate and supportive team that values creativity and ownership.

Opportunities for professional growth.

A culture built on initiative, transparency, and collaboration.

Interview prep

Walk in with sharper answers.

Use these suggested prompts to prepare. They are not questions supplied by the employer.

Mid
Technology & IT API integration Remote Collaboration Sales Mid level full-time

Practice questions

  1. Tell us about work you have done that is close to the Senior 3D Animator role.
  2. How would you approach your first 30 days at HyperHug?
  3. Which of API integration, Remote Collaboration and Sales have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with API integration, Remote Collaboration and Sales.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Senior 3D Animator role at HyperHug. My relevant experience is [your example], where I [your action] and achieved [your result].

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