HyperHug

3D Environment & Prop Artist

Cyprus full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

HyperHug is an international game development studio specializing in the shooter genre. Our main office is based in Cyprus, but our talented team works remotely from around the world. We’re developing Oxide: Survival Island, an immersive multiplayer survival shooter for mobile platforms, and we’re always looking for motivated individuals who want to grow with us, contribute their creativity, and help shape the future of our games.

As a 3D Environment & Prop Artist, you will be responsible for creating immersive, high-quality environments. You will work closely with the design and development teams to create believable open-world locations that support gameplay, exploration, and player immersion.

What You'll Be Doing:

Create high-quality 3D environment assets and props from concept to in-game implementation.

Develop both hero assets and modular asset kits for efficient world building.

Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.

Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.

Collaborate with Level Designers to ensure environments support gameplay and visual goals.

Why You'll Enjoy Working With Us:

We provide all the software, plugins, AI tools, and asset libraries you need for your work.

High autonomy: we trust your expertise and don't micromanage

Clear task planning with realistic deadlines

Your visual ideas will directly shape the locations players explore.

What We Expect From You:

3+ years of experience as a 3D Environment Artist.

Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.

Experience creating environments for mobile games (preferably open-world projects).

Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.

Ability to create both high-quality hero assets and reusable modular environment and prop kits.

Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.

Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.

Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.

Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.

Portfolio showcasing realistic environment art and locations.

English - B1+ level, Russian - C1 level.

A Strong Plus:

Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations.

What We Offer:

Competitive salary.

Remote work format.

A passionate and supportive team that values creativity and ownership.

Opportunities for professional growth.

A culture built on initiative, transparency, and collaboration.

Interview prep

Walk in with sharper answers.

Use these suggested prompts to prepare. They are not questions supplied by the employer.

Mid
Technology & IT Remote Collaboration Sales Mid level full-time

Practice questions

  1. Tell us about work you have done that is close to the 3D Environment & Prop Artist role.
  2. How would you approach your first 30 days at HyperHug?
  3. Which of Remote Collaboration and Sales have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Remote Collaboration and Sales.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the 3D Environment & Prop Artist role at HyperHug. My relevant experience is [your example], where I [your action] and achieved [your result].

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