iLogos

2D Character Concept Artist

Remote, United States remote Entry Salary not listed
remote Design & Creative Curated
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About the role

Headquarters: Kaupmehe 7 Tallinn, 10114 Estonia
URL: http://ilogos.biz

iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.

What We're Looking For
We're looking for more than just an artist—we're looking for a character designer capable of creating memorable, visually compelling characters that feel like an integral part of the game world. The ideal candidate understands how to build characters with personality, backstory, and a strong visual identity while ensuring the designs translate efficiently into 3D production and animation.
About the Project
We are looking for an experienced 2D Character Concept Artist to create the key characters for a new game project.
The project's setting blends science fiction, cyberpunk, a utopian world, and grounded atmospheric realism. References for the desired mood and level of quality include Death Stranding, Cyberpunk 2077, and modern AAA RPGs.
Your primary responsibility will be to create a unique visual identity for a character that will serve as the foundation for 3D modeling, rigging, animation, and in-game implementation.
Responsibilities
Develop the visual concept of a character based on a creative brief.

Research and collect relevant visual references.

Create multiple concept directions and design variations.

Design and refine the character's silhouette, proportions, outfit, equipment, accessories, and overall visual language.

Produce a high-quality final character concept.

Prepare production-ready materials for the 3D team.

Create turnaround sheets (front, side, and back views).

Prepare detailed callout sheets for clothing, materials, equipment, and structural elements.

Collaborate with the Art Director to refine the character's artistic direction.

Implement revisions based on feedback and review sessions.

Expected Deliverables
The final package should include all assets required for 3D production:
Final approved character design.

Fully rendered color concept.

Character Sheet.

Turnaround (Front / Side / Back).

Detailed callout sheets for key design elements.

Material and texture references.

Layered PSD files with a well-organized layer structure.

Requirements
Proven experience as a Concept Artist or Character Designer in the game industry.

Strong understanding of character design principles.

Solid knowledge of human anatomy.

Ability to work in both realistic and semi-realistic art styles.

Experience creating production-ready designs suitable for 3D pipelines.

Proficiency in Photoshop, Procreate, or equivalent software.

Good understanding of the full game character production pipeline.

A strong portfolio featuring characters for games, films, or AAA productions.

Nice to Have
Experience designing characters for sci-fi, cyberpunk, or post-apocalyptic settings.

Understanding of 3D character modeling and animation workflows.

Experience using AI tools during research and visual exploration.

Experience collaborating with outsourcing teams and game studios.

Working conditions:

Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust & Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family.
And as well:
Work remotely from anywhere in the world.

Flexible working hours.

Contract duration: approximately 3 months, with the possibility of extension based on project needs and mutual agreement.

To apply: https://weworkremotely.com/remote-jobs/ilogos-2d-character-concept-artist

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Design & Creative Remote Collaboration Character Concept Artist Design remote

Likely questions

  1. Tell us about work you have done that is close to the 2D Character Concept Artist role.
  2. How would you approach your first 30 days at iLogos?
  3. Which of Remote Collaboration, Character and Concept have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Remote Collaboration, Character and Concept.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the 2D Character Concept Artist role because I can bring practical experience in Remote Collaboration, Character and Concept, learn the team quickly, and contribute to the outcomes iLogos needs from this hire.

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