Hirehire

UX/UI Designer | Intch

Remote (Remote) remote Mid Salary not listed
remote Mid level Technology & IT Curated
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About the role

About Intch
Intch is a professional social network with a marketplace for part time work. You can think of it as a professional network built for senior specialists who take on meaningful contracts alongside their main work. A typical contract lasts from three to six months.
The product is used in 140 countries and is available in up to 20 languages. Intch has fewer than 40 people and four product areas, with three already live and one preparing to launch.
Intch is rethinking how people and companies find each other and build trust online. Changes that made the interface feel more like a real conversation have already improved key metrics by up to three times.

About the role
Today one part time designer supports all Intch products. Since the company moved to a product based structure, that is no longer enough. Intch is now looking for its first full time designer.
Product managers build and test early prototypes themselves. Around one in ten experiments moves forward. Your role is to join the thinking early, work through the problem with the product team and turn validated ideas into clear, production ready experiences.
This is a hands on role with broad ownership. You will work across all Intch products and collaborate closely with product managers, engineers and the current designer.

What you will work on
Join product discussions early and help shape the problem before screens are made.

Take a task from an open question to a production ready design.

Design flows where the interface supports communication between people and businesses.

Work on onboarding, profiles, discovery, paywalls and other core product areas.

Cover key states, edge cases and handoff details, then stay involved during implementation.

Extend the existing UI kit and keep patterns consistent across products.

Increase the share of design work that can move into production without another rework round.

What matters for this role
Strong UI craft and a portfolio of clear, thoughtful interfaces.

Solid web product experience. Web is the primary platform at Intch.

The ability to explain your decisions through user context, not personal taste.

Openness to evidence and the confidence to change your mind when a better argument appears.

Experience owning design from an unclear problem through to launch.

Comfort working with autonomy in a small product company.

Experience in a startup, as a founding designer or in an in-house product role, would be useful.

A practical approach to AI tools. The current workflow includes Figma handoff and clickable prototypes in Claude. Production code is not expected.

English at B1, fluent Russian.

What you get
Remote, open geography. Time zone overlap with ~CET is what matters.

Flexible schedule. Paid vacation, sick leave, and days off.

A flat team under 40 where you can bring a worked-out idea into any product — and get paid for it if it performs.

A design problem the market hasn't solved yet, in a product used across 140 countries.

Real autonomy from day one. You'll sit in product discussions, not receive tickets.

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Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Figma Remote Collaboration Designer Intch Technology Mid level

Likely questions

  1. Tell us about work you have done that is close to the UX/UI Designer | Intch role.
  2. How would you approach your first 30 days at Hirehire?
  3. Which of Figma, Remote Collaboration and Designer have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Figma, Remote Collaboration and Designer.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the UX/UI Designer | Intch role because I can bring practical experience in Figma, Remote Collaboration and Designer, learn the team quickly, and contribute to the outcomes Hirehire needs from this hire.

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