HOPn UG

UI/UX Designer Intern (Unpaid)

Remote, United States remote Entry Salary not listed
remote Technology & IT Curated
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About the role

We are looking for a creative and detail-oriented UI/UX Designer Intern to join our team. This is an unpaid internship designed for individuals who want to gain hands-on experience designing user-centered digital product.

Location: Remote

Compensation: Unpaid Internship

Tasks

Responsibilities

Conduct user research and analyze user needs and behaviors.

Create user flows, wireframes, mockups, and interactive prototypes.

Design visually appealing and user-friendly interfaces for web and mobile applications.

Collaborate with product managers, developers, and stakeholders throughout the design process.

Develop and maintain design systems and UI component libraries.

Perform usability testing and iterate designs based on user feedback.

Ensure designs are responsive, accessible, and aligned with brand guidelines.

Stay up to date with UI/UX trends, tools, and best practices.

Requirements

Requirements

Familiarity with Figma (required)

Understanding of UI and UX design principles

Ability to create wireframes, mockups, and interactive prototypes

Good knowledge of typography, color theory, spacing, and layout

Understanding of responsive and mobile-first design

Ability to accept feedback and iterate on designs

Strong attention to detail and creativity

Portfolio showcasing UI/UX or graphic design work (personal projects are welcome)

Benefits

What You'll Gain

Hands-on experience working on real-world products

Mentorship from experienced designers and developers

Opportunity to build a professional portfolio

Exposure to the complete product design process

Potential consideration for future paid opportunities based on performance

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Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Technology & IT Figma Remote Collaboration UX research Designer Intern remote

Likely questions

  1. Tell us about work you have done that is close to the UI/UX Designer Intern (Unpaid) role.
  2. How would you approach your first 30 days at HOPn UG?
  3. Which of Figma, Remote Collaboration and UX research have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Figma, Remote Collaboration and UX research.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the UI/UX Designer Intern (Unpaid) role because I can bring practical experience in Figma, Remote Collaboration and UX research, learn the team quickly, and contribute to the outcomes HOPn UG needs from this hire.

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