Tamatem

Game Artist Intern - PSUT

Jordan full-time Entry Salary not listed
full-time Entry level Technology & IT Curated
Sign in to apply Free account — we bring you straight back to this role.

About the role

About The Internship
We are looking for a creative and passionate Game Artist Intern to join our team! As an intern, you will have the opportunity to work on exciting projects, contributing to the creation of in-game art, UI assets, and marketing materials. You'll gain hands-on experience and collaborate with talented professionals while learning about the mobile gaming industry's art production pipeline.
We're looking for a Game Artist Intern to join our Creative Department and grow into a versatile, multi surface artist. You'll work alongside our Game Artists, Marketing Artists, and Brand Designer on real shipping work across our game portfolio UI screens, localization assets, in-game promos, and brand support.
This internship is built for someone with strong design fundamentals, a curious eye, and the discipline to learn fast across very different visual languages. You won't be doing busywork you'll be shipping assets that players actually see, with mentorship from the team.
What You’ll Do:

Assist on in-game assets across multiple titles: UI elements, icons, illustrations, event art, and in-game social assets, under the guidance of Game Artist.

Get exposure to diverse visual languages - stylized casual, anime MMORPG, medieval SLG, and traditional card-game aesthetics.

Contribute to mood boards, references, and visual exploration during feature pre-production.

Support Arabic adaptation passes: RTL layout adjustments, Arabic typography, and text-in-image localization.

Build a strong eye for what reads as authentically Arabic vs. mechanically translated.

Help produce promotional art for LiveOps events, seasonal moments (Ramadan, Eid, National Day), and feature launches.

Assist the Brand Designer on pitch decks, event identity, social-media assets, and internal comms visuals.

Learn to apply brand guidelines consistently across touchpoints.

What You’ll Need:

A portfolio showcasing your artistic skills and passion for art (Academic or personal Projects).

AI fluency is required, not optional - you should already be using AI image, ideation, or workflow tools in your practice and able to show examples of how they've sharpened your output.

Curiosity, a high taste bar, and the ability to take feedback without ego.

Familiarity with design tools such as Photoshop, Illustrator, or similar software.

Basic understanding of visual design principles like color theory, composition, and layout.

Familiarity with mobile games and a passion for gaming.

Why Join Tamatem

Ship real assets seen by millions of players across MENA - not internship busywork.

Learn from a senior, multidisciplinary creative team in a department where craft and AI fluency are equally valued.

Grow into a Game Artist role with real ownership across game art, UI/UX, localization, and brand

Requirements

A portfolio showcasing your artistic skills and passion for art (Academic or personal Projects).

AI fluency is required, not optional - you should already be using AI image, ideation, or workflow tools in your practice and able to show examples of how they've sharpened your output.

Curiosity, a high taste bar, and the ability to take feedback without ego.

Familiarity with design tools such as Photoshop, Illustrator, or similar software.

Basic understanding of visual design principles like color theory, composition, and layout.

Familiarity with mobile games and a passion for gaming.

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Entry
Technology & IT Game Artist Intern Psut Technology Entry level

Likely questions

  1. Tell us about work you have done that is close to the Game Artist Intern - PSUT role.
  2. How would you approach your first 30 days at Tamatem?
  3. Which of Game, Artist and Intern have you used recently, and what did it help you achieve?
  4. What have you learned quickly in a past role, project, or training experience?
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Game, Artist and Intern.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Game Artist Intern - PSUT role because I can bring practical experience in Game, Artist and Intern, learn the team quickly, and contribute to the outcomes Tamatem needs from this hire.

Related jobs.

More roles from this company or category.