VOID Interactive

Associate Cinematic Animator

Ireland full-time Entry Salary not listed
full-time Entry level Technology & IT Curated
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About the role

We’reVOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.

We’re looking for an Associate Cinematic Animator to join our team and help create compelling in-game cinematics and scripted story sequences. You’ll work with both hand-keyed animation and motion capture data, collaborating with experienced animators and other disciplines to bring characters and narrative moments to life.
This is a great opportunity for an early-career animator who has strong animation fundamentals, an eye for cinematic storytelling and a genuine interest in developing their skills within a supportive, collaborative team.
Your responsibilities will include:
Creating high-quality character animation for in-game vignettes, cinematics and scripted story sequences
Working with both hand-keyed animation techniques and motion capture data
Integrating, testing and refining animations directly within Unreal Engine
Working with tools and systems such as Sequencer, animation montages, animation layers and Unreal cinematic plug-ins
Collaborating with designers, riggers, programmers and fellow animators to balance visual quality with technical and gameplay requirements
Creating character performances that strengthen the emotion and impact of narrative sequences
Assisting with motion capture shoots, data processing and animation cleanup
Troubleshooting animation and implementation issues with support from senior team members
Responding constructively to feedback and iterating on work to achieve the desired creative result
Learning and adapting to proprietary tools, pipelines and workflows
What you'll bring to the team:
1+ years of professional production experience, or equivalent experience gained through an internship, junior position or relevant game-development projects
Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
A solid understanding of realistic body mechanics, weight, timing and movement
An understanding of character body and facial performance
Familiarity with the principles and visual language of cinematography
A strong eye for detail and a commitment to producing high-quality work
Good communication and collaboration skills
A willingness to receive feedback, learn from senior team members and continue developing your craft
The ability to work independently within a collaborative, remote-first environment
Bonus points if you have:
Experience working with Unreal Engine or Unity
Familiarity with MotionBuilder
Experience cleaning up and refining motion capture data
Experience implementing animation within a game engine
A love of playing and creating video games
Please note:For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.
Salary: DOEOriginally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Entry
Technology & IT Content Writing Remote Collaboration Associate Cinematic Animator Entry level

Likely questions

  1. Tell us about work you have done that is close to the Associate Cinematic Animator role.
  2. How would you approach your first 30 days at VOID Interactive?
  3. Which of Content Writing, Remote Collaboration and Associate have you used recently, and what did it help you achieve?
  4. What have you learned quickly in a past role, project, or training experience?
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Content Writing, Remote Collaboration and Associate.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Associate Cinematic Animator role because I can bring practical experience in Content Writing, Remote Collaboration and Associate, learn the team quickly, and contribute to the outcomes VOID Interactive needs from this hire.

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