Swarmaero

Software Engineer, Real-Time Systems (Early Career)

Remote (Remote) remote Mid Salary not listed
remote Mid level Technology & IT Curated
Sign in to apply Free account — we bring you straight back to this role.

About the role

Swarm Aero is redefining air power, building the largest swarming UAV and the most versatile swarming aircraft network in the world. The company is moving quickly to launch the first aircraft designed specifically for swarming, as well as the Command & Control software to mobilize swarms of thousands of heterogeneous autonomous assets and empower human operators to achieve superhuman results.
The team has created and exited multiple startups, negotiated defense deals worth billions of dollars, and designed and built 30+ novel aircraft, with aerospace experience from Scaled Composites, Airbus, Archer Aviation, Blue Origin, and Boom Supersonic.

Legion's Command & Control platform lets a single operator plan, direct, and execute missions across a networked swarm of heterogeneous aircraft, in real time, over intermittent comms, at a scale nobody else in the industry is attempting. That means distributed state under unreliable networks, dense telemetry moving fast enough to strain anything you've built before, and interfaces for a problem space that barely has prior art. You'll work across the stack, wherever the hard problem is that week.
WHAT YOU'LL DO
Build and ship features in the C2 system that directs swarms of heterogeneous aircraft

Work on systems that hold state and stay responsive when comms degrade or drop entirely

Move between the interface layer and the services behind it, following the problem rather than a job description

Prototype new ways to represent and control vehicle telemetry, sensor data, and scheduling

Take features end to end, from a rough problem statement through design, implementation, and deployment

Ship early and often, backed by strong CI/CD, QA, and DevSecOps

WHAT WE'RE LOOKING FOR
Degree in Computer Science, a related technical field, or equivalent self-taught depth

Real strength in fundamentals: data structures, algorithms, concurrency, networking, systems

Evidence you've built something hard because you wanted to. A renderer, an emulator, a game, a compiler, a multiplayer server, a robotics project, a serious open source contribution. We care more about what you've built than where you worked

Comfort writing code at more than one layer of the stack, and no strong attachment to staying at one

Willingness to work on problems where the right answer isn't known yet, and to be wrong in public on the way to finding it

WHAT SETS YOU APART
Competitive programming background (ICPC, IOI, Codeforces, USACO, Putnam)

Game development, game jams, engine work, or simulation

Performance-sensitive work: profiling, frame budgets, memory pressure, running on constrained hardware

Real-time or distributed systems experience: multiplayer netcode, streaming, pub/sub, robotics middleware

Graphics: WebGL, OpenGL, Vulkan, shaders

Working fluency in Go, C++, or Rust

Familiarity with video streaming protocols or geospatial applications

WHY THIS ROLE
You'll be one of the earliest engineers shaping how humans command autonomous systems at scale, work that's currently being defined in real time, by a small team, with your fingerprints on the architecture. If you want to build the future of human-swarm interaction rather than maintain someone else's, this is that seat.

ITAR requirement
To conform to U.S. Government export regulations, applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.
Swarm Aero is an equal opportunity employer. We value diverse backgrounds and experiences and make employment decisions without regard to race, religion, national origin, gender, sexual orientation, age, veteran status, or disability.

What We Offer
Meaningful equity in a high-growth defense technology company

Competitive base salary commensurate with experience

Medical, dental, vision, and 401k

PTO and paid sick leave

Monthly wellness stipend

Daily catered lunch (office)

Paid parental leave

Direct impact on a critical national security mission

A world-class team of engineers and operators solving genuinely hard problems

Compensation: $170K – $220K
• $170K – $220K
Find more English Speaking Jobs in Germany on Arbeitnow

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Figma Writing Software Engineer Real Mid level

Likely questions

  1. Tell us about work you have done that is close to the Software Engineer, Real-Time Systems (Early Career) role.
  2. How would you approach your first 30 days at Swarmaero?
  3. Which of Figma, Writing and Software have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Figma, Writing and Software.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Software Engineer, Real-Time Systems (Early Career) role because I can bring practical experience in Figma, Writing and Software, learn the team quickly, and contribute to the outcomes Swarmaero needs from this hire.

Related jobs.

More roles from this company or category.