Streamline Studios

Technical Artist

Malaysia full-time Mid Salary not listed
full-time Mid level Technology & IT Curated
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About the role

Future Opportunities – Join Our Talent Pool
We are always looking for talented freelance artists to work with Streamline Studios.

While there is no immediate opening for this role, you can submit your application to be considered for future freelance/contract opportunities. We will review your profile and contact you when a suitable project becomes available.

Thank you for your interest in Streamline Studios.
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are seeking a talented Technical Artist on a freelance/contract basis to collaborate with our team in the gaming industry. From Materials to Tools development, we have multiple projects that could use the talents of a well-rounded, multi-tasking tech wizard. Help us unite our art and development into fantastic, compelling experiences.
Delivering excellence

Help define the technical quality standards, overseeing the development of art pipelines

Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio

Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle

Create tools and processes that assist in authoring environment art, VFX, destruction simulations, animation, lighting, and post-process effects

Create and maintain technical documentation

Able to independently tackle technical tasks with close to no supervision

Assist in the technical evaluation of new incoming project

Communication
Communicates regularly with the Creative Director & Producer regarding the status of current project milestones and initiatives
Team and personal development

Stays current on industry-standard content creation tools and techniques

Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production

Guide other art team members in solving day-by-day production issues

Assist in game profiling and generating report to help content creators get their assets within budget

Requirements

Hands-on experience with game engines (e.g. UE5, Unity3D, etc.)

Good verbal and written communication skills catering to engineers and artists as needed

Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.

Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis

Deliverables Expectations

On-time delivery of project deliverables

Outcomes delivered as per project specifications, consistently

Time spent on an outcome is within project or budgeted mandays

Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Mid
Technology & IT Sales Writing Technical Artist Technology Mid level

Likely questions

  1. Tell us about work you have done that is close to the Technical Artist role.
  2. How would you approach your first 30 days at Streamline Studios?
  3. Which of Sales, Writing and Technical have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Sales, Writing and Technical.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Technical Artist role because I can bring practical experience in Sales, Writing and Technical, learn the team quickly, and contribute to the outcomes Streamline Studios needs from this hire.

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