Punchcut

Immersive Design Intern - Spring 2027

United States full-time Entry $35 - $50
full-time Entry level Technology & IT Salary listed Curated
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About the role

Punchcut is looking for an Immersive Design Intern to join our team. Immersive designers create experiences that go beyond the flat screen. Designers employ multi-disciplinary skills and emerging media to envision and realize rich multi-dimensional and multi-sensory experiences. You should have a strong understanding of user-centered design and be comfortable working independently and in collaboration with other designers. Applicants are currently enrolled in an academic program in a related field and are passionate about design that goes beyond the flat screen using motion, high fidelity prototyping, to create innovative solutions to mobile, wearable, spatial, and emerging interfaces. As a Punchcut intern, you'll play an active role on client projects, getting real-world, hands-on experience. Each day you'll learn from insightful and experienced co-workers as valued members of a fast-paced and fun creative team.
RESPONSIBILITIES:

Produce design artifacts such as motion studies, wireframes, and/or prototypes

Go beyond wireframes and mockups to show designs through higher-fidelity media that gives your team a feel of how the end user will engage with an experience

Help with the creation, evaluation, and execution of new tools, workflows, and frameworks

Share your knowledge in new workflows and tools with other project teams and disciplines

Create conceptual diagrams and storyboards

Sketch user scenarios and user interfaces to help conceptualize user experiences

Participate on multi-disciplinary teams to solve design challenges

Assist other members of the immersive design, interaction design and visual design teams as needed

Assist on marketing and internal assets between client projects

QUALIFICATIONS:

Strong Figma experience.

Deep experience with After Effects, Rive, or other motion design tools. Strong understanding of prototype tools and methodologies.

Education in Motion Design, Interaction Design or related field

Demonstrated understanding of user-centered design theory and practice

Exceptional interpersonal, communication, and problem-solving skills

Ambitious, proactive, conceptual, and honest

A portfolio showcasing motion design projects in the context of software design

BONUS POINTS:

Design and prototype experience for emerging interfaces such as IoT and AI

3D experience

Sound + haptic experience is a plus

Experience with digital accessibility thinking

Designing for games, voice, automotive, or XR

Familiarity with agentic workflows for designing and prototyping

WHY PUNCHCUT?
Punchcut is a human interface design and innovation company. For over twenty years we've worked with the world's top companies to envision, design and launch connected products and services that engage customers and transform businesses. We believe strongly in approaching these design challenges from many different perspectives so we might find the most important, innovative, and universal solutions.
Our team is building a company that is diverse, equal, and inclusive – one where everyone feels valued and free to be their authentic selves. At Punchcut we embrace differences and all of the amazing, unique characteristics that make us human.
Punchcut designers are located across many time zones. We offer a virtual first, flexible work schedule and take pride in providing a balanced work environment. Full time employees receive medical, dental, life, and disability insurance as well as paid and sabbatical time off. Additional benefits include a 401k plan as well as allowances for technology, home office set up, professional development and wellness.
Cultivating a diverse, thriving, dispersed work environment is never done. We’re growing our network of people and programs to help us realize this vision. Join us in designing for the future we all want to see.
Punchcut is an Equal Opportunity Employer
Salary: The pay range for this role is $35-50hr. Compensation within this range determined by taking into account candidate experience, business/market financials and internal pay parity.Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Entry
Technology & IT Figma UI design Immersive Design Intern Entry level

Likely questions

  1. Tell us about work you have done that is close to the Immersive Design Intern - Spring 2027 role.
  2. How would you approach your first 30 days at Punchcut?
  3. Which of Figma, UI design and Immersive have you used recently, and what did it help you achieve?
  4. What have you learned quickly in a past role, project, or training experience?
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Figma, UI design and Immersive.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Immersive Design Intern - Spring 2027 role because I can bring practical experience in Figma, UI design and Immersive, learn the team quickly, and contribute to the outcomes Punchcut needs from this hire.

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