HoYoverse

Senior Combat Designer [CA]

Anguilla, Argentina full-time Senior Salary not listed
full-time Senior level Technology & IT Curated
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About the role

As a Senior Combat Designer, you’ll focus on creating mechanics, scenarios and characters that contribute to deep yet accessible combat experiences for the player. You’ll be collaborating with Level Designers, Engineers, Animators and more to prototype, implement and polish all combat-related systems and content for our next flag-ship project. Your typical duties include but are not limited to:

Player combat mechanics, weapons, and abilities.

Enemy behavior, abilities, and weapons.

Other core player systems such as camera, interaction, and traversal.

Build and refine the design over time using playtest metrics and internal/external feedback.

At least 5 years of professional experience as a Combat/Game Designer

At least one shipped AAA title on PC/Console

Strong hands-on scripting abilities

Self-motivated and open-minded

You Will Stand Out If You Have:

Open-World experience

3rd-Person-Action experience

Unreal experience

Benefits:

Competitive salary

100% employer-paid healthcare premiums for you and your dependents

Generous paid time off

401K/ RRSP plan

Employer-paid life and disability insurance

Team-building activities throughtout the year

Flexible working hours

We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you’re looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.
Learn more online by clicking here.
Do We Support Flexible Work?
Yes, as a remote team across North America time zones, we embrace flexible working. You may choose to work remotely, in-offices or hybrid, for a more flexible lifestyle that suits you best. Our offices are located in downtown Montreal and downtown Santa Monica, surrounded by great restaurants, entertainment, and cultural venues.
Learn more online by clicking here.
At HoYoverse, we are committed to creating immersive virtual world experiences for players around the world. In addition to game products such as Genshin Impact, Honkai Impact 3rd, Tears of Themis, and Honkai: Star Rail, HoYoverse also launched the dynamic desktop software N0va Desktop, the community product HoYoLAB, and created a variety of products such as animations, comics, music, novels, and merchandise around our original creative concept.
Adhering to our mission of Tech Otakus Save the World, we have always been committed to technology research and development, exploring cutting-edge technologies, and have accumulated leading technical capabilities in cartoon rendering, artificial intelligence, cloud gaming technology, and other fields.
HoYoverse is actively engaged in globalization, with offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Senior
Technology & IT Figma Remote Collaboration Senior Combat Designer Senior level

Likely questions

  1. Tell us about work you have done that is close to the Senior Combat Designer [CA] role.
  2. How would you approach your first 30 days at HoYoverse?
  3. Which of Figma, Remote Collaboration and Senior have you used recently, and what did it help you achieve?
  4. How have you led people, improved a process, or made a hard decision in a previous role?
  5. How do you handle busy days, changing priorities, or pressure at work?

Prepare before the call

  • A recent example that proves your experience with Figma, Remote Collaboration and Senior.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Senior Combat Designer [CA] role because I can bring practical experience in Figma, Remote Collaboration and Senior, learn the team quickly, and contribute to the outcomes HoYoverse needs from this hire.

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