Splice

Product Engineer III

Remote, United States remote Entry $130,480 - $163,100
remote Technology & IT Salary listed Curated
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About the role

WHO WE ARE:
Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.
HOW WE WORK:
At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that’s thrown at us.

Splice embraces a culture of remote work. You’ll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.

When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Product Engineer IIILOCATION: Remote - US
THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving team building the next generation of AI-first music creation experiences. This is a fullstack, AI-native role where you'll own features end to end, from prototype through production, monitoring, and iteration. You'll work alongside engineers, PMs, and designers in a high-trust, high-autonomy environment, shipping work that real producers and music-makers rely on. Our team practices agentic engineering end-to-end, and we expect engineers to be fluent with tools like Claude Code, Cursor, and Codex to build production-grade features without sacrificing code quality or reliability.
WHAT YOU'LL DO:
Build and ship fullstack features across multiple AI-first products, including agentic music production and audio ML experiences like voice conversion, synthesis, and composition
Work directly with PMs and designers to take rough ideas to shipped product quickly, owning the full arc from ticket to production
Integrate and serve audio ML models in production and build the creator-facing surfaces that bring them to life
Develop agents and AI-powered workflows that do real, meaningful work inside the product
Use agentic coding tools (Claude Code, Cursor, Codex) as a core part of your daily development workflow
Own features end to end, prototype, production, reliability monitoring, and iteration
Uphold code quality and architectural standards even when moving fast, reading diffs line by line and writing tests for production-facing PRs
Contribute to a codebase that improves over time, with integrated reliability monitoring and a measurable weekly impact on shipped features
JOB REQUIREMENTS:
Experience — startup / early-stage product experience where you owned significant scope and shipped real product
Problem decomposition — You clarify scope, edge cases, and constraints before writing a single line of code
AI fluency and control — You direct the model, write targeted prompts, reject unhelpful suggestions, and know when not to use AI at all
Verification discipline — For production PRs, you read diffs line by line, run the code, write tests, and catch hallucinations before they ship
Architectural judgment — You reason about blast radius, scale, and trade-offs for every meaningful technical decision
Clear communication — You communicate efficiently with both humans and agents about technical decisions, blockers, and outcomes
Proficiency in React, Next.js, and TypeScript (frontend) and Node.js/TypeScript (backend)
NICE TO HAVES:
Experience on a small, fast-paced team or early-stage product with broad scope ownership
Exposure to ML/AI products, model serving, or audio in any form
You make music — or you've spent enough time around producers to understand how they work and what they need
SPLICE BENEFITS:
Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
Time Off: Unlimited PTO to recharge and thrive.
Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
Retirement Savings: 401(k) plan with immediate vesting and company match.
Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.
The national pay range for this role is $130,480 - $163,100. Individual compensation will be commensurate with the candidate's experience.
Splice is an Equal Opportunity EmployerSplice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

Originally posted on Himalayas

Interview prep

Walk in with sharper answers.

Use this as a quick practice sheet before you speak with the employer.

Role
Technology & IT Figma Javascript Remote Collaboration Writing remote

Likely questions

  1. Tell us about work you have done that is close to the Product Engineer III role.
  2. How would you approach your first 30 days at Splice?
  3. Which of Figma, Javascript and Remote Collaboration have you used recently, and what did it help you achieve?
  4. Describe a time you solved a problem without waiting to be told exactly what to do.
  5. How do you stay organised and communicate clearly when working remotely?

Prepare before the call

  • A recent example that proves your experience with Figma, Javascript and Remote Collaboration.
  • One short story with a problem, your action, and the result.
  • Two examples that show the strengths listed on your CV.
  • A clear reason why this role and company interest you.
  • Your availability, preferred work style, and salary expectations.

Ask them

  • What would success look like in the first 90 days?
  • What are the main problems this hire should help solve?
  • How does the team give feedback and measure good work?
  • What does a normal working week look like for this role?
Practice line

I am interested in the Product Engineer III role because I can bring practical experience in Figma, Javascript and Remote Collaboration, learn the team quickly, and contribute to the outcomes Splice needs from this hire.

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